#ifndef GAMEMANAGER_H
#define GAMEMANAGER_H

#include <vector>
#include "Enemy.h"

class GameManager
{
    public:
        std::vector<Enemy*> enemyList;

        GameManager();

        static std::unique_ptr<GameManager> sInstance;

    protected:
    private:
        int score;
        int money;
        int combo;
};

#endif // GAMEMANAGER_H
